Posts

Showing posts from May, 2022

How I Met my Game Gear

Image
I am here and I am blogging! Sorry for the four-month absence. Here's a week of new posts to make up for it. I like to write about games from a personal perspective. I want to share how they intersect with my life.  There are only so many reviews or straight-forward informative posts that I can write before I just lose interest. Why would anyone want to read my thoughts about a game, unless I can add a unique perspective or angle? I won’t just write about Kirby, I’ll write about using Kirby to bribe my daughter . I’m not content blogging about the demise of Saturn Junk - I have to tell you about how it’s led to a new found appreciation of Rick James .  I’m guessing you approve, otherwise you wouldn’t be here. As always, thanks for reading. Today, I’m just going to share a memory, albeit one about games, that doesn’t really go anywhere. An afternoon that I was reminded of yesterday. It’s a Friday in 2009 and I’m working in Jimbocho, Tokyo. This was towards the end of my first stay i

Games as Rewards

Image
I am here and I am blogging! Sorry for the four-month absence. Here's a week of new posts to make up for it. Recently, I've been helping my daughter learn how to ride a bike without stabilizers, but she's just not into it. I tried being enthusiastic and giving her loads of encouragement, but she still hated it. I even demonstrated how to cycle, by shakily peddling up and down the street on our knackered mamachari. I hadn't ridden a bike for more than a decade, so it was a tad pathetic. Still rubbish, she told me. She's just not interested. She's not quite at that age where she and her friends want to cycle around the neighborhood, and we're a stone's throw from the local park where the kids congregate, which means she can walk there as quickly as she can cycle. Riding a bike is not yet a necessity. As she became more and more adamant that she didn't want to do it, my enthusiasm for teaching her waned. I dreaded going out on the bike as much as she di

Junk is Dead Long Live Junk

Image
I am here and I am blogging! Sorry for the four-month absence. Here's a week of new posts to make up for it. One day last week, I ventured into Akihabara. Brave of me, considering it was smack bang in the middle of Golden Week, a string of public holidays here in Japan. Akiba was heaving, even with international tourists still locked out of the country, but I was dead set on having a rummage. A rummage for games. I visited the usual haunts: Trader under the tracks, Trader not under the tracks; Beep, Surugaya, Hard Off, the seedier Surugaya near the station, and that booth that's often shuttered where the owner mills around and I can't tell if he wants to be my friend or expel me from the country. I also stopped by the renowned tourist trap, Super Potato. SP is known for its high-prices, but if you know what you're looking for you can occasionally find a bargain. Not this day, though. Not at all. One Junk item in particular caught my eye - a rare piece of hardware marked

Old Games on the Big TV

Image
I am here and I am blogging! Sorry for the four-month absence. Here's a week of new posts to make up for it. As a child, my video game console lived in a drawer in my bedside table. Master System, Mega Drive and then Saturn. When I wanted to play, I'd open that drawer and run the RF cable across my bedroom and connect it to the tiny portable TV on the other side of the room.  That "portable" TV was built like a breezeblock, featuring a built-in VCR player and weighing a tonne. It was all thick, plastic casing and clicky-buttons. An aesthetic nightmare, which included a hefty handle on top for portability. The screen was miniscule, maybe 10-inches, and that's how I enjoyed the majority of games throughout the SEGA era and into the dawn of the Playstation. I'd perch on the end of my bed, leaning into the TV to get a better look, all the while trying not to garrote myself on the RF cable that ran taut across my room. Some days, we were allowed to play on the big

Elden Ring and the Lull That Follows

Image
I am here and I am blogging! Sorry for the four-month absence. Here's a week of new posts to make up for it. It took me one hundred hours to kill a god.  Two months of stick twiddling to defeat Elden Ring's final boss. And that was two months well spent. I didn't 100% Elden Ring, but I did explore every area available to me and killed every mini-boss I stumbled across. Most of them I battered then and there. Those I couldn't, I bookmarked for a later stomping, once I'd attained a few more levels or just gotten a tad gooder. Malenia was the one exception. She was a step too far, my patience stretched too thin. As a hench, colossal-sword wielding bastard, I was poorly equipped to deal with her health-leeching nonsense and every co-op partner I summoned seemed equally inept, despite their fancy armour. I tried my luck a handful of times before tackling the final boss, and had another few cracks at her after, but to no avail. She remains at large, a stain upon my gamer