Mafia: The Old Country - Staying in the Car

In twelve hours of Mafia: The Old Country, I rarely wandered off the main path. I didn't want to stray from the linear and tightly-paced narrative drive, and was content to gawk at early 1900's Sicily from my car or horse as I moved from A to B, rather than explore it properly. I adore "short", linear, narrative-driven adventures. Especially cover shooters that are written with care. Throw in a few action set pieces and a couple of turret sections and I'm in heaven! I couldn't love the Uncharted series more and I'm one of perhaps four people globally who have recently mulled a replay of The Order: 1886. These predilections explain why I decided to pick up The Old Country around launch, and why I enjoyed it so much. There's nothing groundbreaking about The Old Country's story, nor the gameplay for that matter. Local lad Enzo escapes poverty and gradually works his way up the ranks of the Torrisi Family. As his station in life improves, and he's ...