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Showing posts with the label Contemporary Games

Why Would a Municipal Government Green Light a Forza Horizon Festival?

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"I wonder whether a Horizon Festival would be profitable for the hosting locality?" Somewhat distracted by that thought, I overshot a sharp right, lost control of my vehicle and smashed into a Tokyo convenience store. Metal met metal at 120 mph. Fortunately, this was an in-game incident, occurring during a recent Forza Horizon 6 session. I don't think my real-world Honda FIT would get up to 120 mph, and I wouldn't attempt a right turn at that speed even if it did. In the world of Horizon, damage is minimal and everyone walks away, no matter how hard and fast you collide. The inhabitants of this shrunk-down Japan are largely invisible, and when they do appear, they do so as indestructible cheerleaders kept safe behind immovable barriers. They need not concern themselves with vehicular manslaughter. Had this been real life, the metal barriers around the shop would not have halted my luminous green Subaru Impreza. It would have ploughed through the store front, killing d...

Mixtape The Game - My Mixtape

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Mixtapes are deeply personal things, which partially explains why there has been so much Mixtape discourse over the past week. That's Mixtape the game, not the CD you burned for your school crush that was rammed with slow jams featuring filthy lyrics that soared over your head, or angst-ridden rock songs performed by men with guitars and feelings. Mixtape the game, a coming-of-age adventure that follows a trio of teens on their last day in their hometown, before they head off on their own individual adventures. Each scene is accompanied by a real-world track selected by our protagonist, which she insists perfectly suits the situation in which it must be enjoyed.  Depending on who you ask, Mixtape is either sublime or a bit wank. Maybe a bit of both. Your enjoyment may hinge on how closely the events depicted resemble your late-teen adventures and whether or not the music successfully captures the emotions you felt during the defining moments of your young adulthood. Personally, I d...

Bloodborne and Fading Memories

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Bloodborne? Completed it, mate. My favourite Bloodborne boss? No idea, sorry. I swear I beat it though. I finished the DLC too. But it's been over a decade and all I can remember are shapes and vibes. A moment here, a moment there - a memorable conversation, a dank alley, or a foe that killed me several dozen times. I have similar issues with all the other Souls-family games. I played them all, enjoyed them, but would struggle to discuss details. You'd love to have me on your podcast! I can vividly remember how those games made me feel, and how they felt to play, but I'm sketchy on the details.  To be fair, Bloodborne was ten years ago, and a lot has happened in the last decade. You may have noticed? But it's not just Bloodborne and its cousins that I struggle to recollect. For example, it's embarrassing how little I can remember of Clair Obscur: Expedition 33, which was my favourite game of last year . Obviously I can still recall the shape of it, the main characte...

Final Fantasy V and Ghost of Yotei - A Sense of Direction

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I was hopelessly lost. I thought it would be easy to resume my adventure after a few days away, but no. Three days removed from last playing Final Fantasy V Advance, and I had no idea where I was, what I'd been doing, or where I was headed. Bartz, Lenna, Galuf, Faris and I, confused in a cave. My memory may be faltering, but FFV isn't exactly great at giving hints or reminders. A few days away is all it takes to become utterly lost when there are no mission markers, no mission log, a very limited map, and several hundred caves that all look the same. It hasn't helped that the online guide I've been checking keeps refreshing and losing my spot on the page. I think I was supposed to be doing something in a cave? Ctrl+F "cave" - 127 results! Brilliant. I was looking for something I could sink my teeth into over the winter holiday. I wanted to make use of my Analogue Pocket, ideally while wrapped up warm on the sofa, with the Christmas tree in view. Nice and cozy....

Odds & Ends

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1. Lumines - Arise a Contrarian I like Lumines.  Electronic Symphony is my favourite, and it lived in my Vita for years on end, and I put countless hours into the PSP originals, as well as the recent-ish remaster. However, I've struggled to click with Lumines Arise. In that respect, I seem to be in the distinct minority. My social media feeds have been full of gushing praise, from Lumines-heads and via Tetris Effect-converts alike.  By no means did I dislike Arise, it's just that it never got its claws into me, not how I hoped it would. I wasn't seeing falling blocks when I closed my eyes nor fighting off the urge to have one more go at silly hours. I was essentially done with it within a week or so, and that bugged me. So I decided to think really hard - really, really hard - and get to the bottom of why we didn't gel. And I think I got it. In Arise, the total marriage between the core gameplay and music is a hindrance to my enjoyment of Lumines. When defining that enj...

Snapping Final Fantasy Tactics - The Ivalice Chronicles

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I finished Final Fantasy Tactics - The Ivalice Chronicles last week. I'm delighted to report that Tactics remains sublime and the upgrade is outstanding. While I was playing, I did something that I usually wouldn't: I snapped screenshots. When something struck me as poignant, interesting, funny or just pretty, I'd grab a picture. Some of those images now serve as the backbone for this blog post and will provide inspiration for a bit of Tactics talk. Obviously, this post will contain spoilers . If you plan on playing Final Fantasy Tactics and have yet to do so, I'd advise giving this blog a miss. I won't mind, and I trust you'll come back once you've played it. And you most definitely should play it, because it's an all-timer. Delita on a Chocobo - The Opening Cinematic I'm pleased that the water-colour cutscenes from the PSP port, War of the Lions, were retained. They're a lovely touch that add a softness and warmth to the otherwise harsh world o...

The Games Inbetween

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Metal Gear Solid Delta: Snake Eater is done , and Final Fantasy Tactics: The Ivalice Chronicles is still a week away. I am enamoured with Tactics. Big love for it, and I'll be dropping everything to play it at launch. I even pre-ordered the new art book that should arrive at my door a few days later. It's a book that's got art in it; Tactics art. October will be all Tactics, all the time. But it's not October yet, it is September, and I've got a little time to play other things. Nothing too significant, as I don't want to commit to anything I can't finish, or at least get my fill of, by 9/30. This is an ideal opportunity to get through some of my backlog, and I've already started to take advantage of this brief window. Last week, I got the Wii U out, so that I could make use of its Wii backward compatibility. I  picked up a handful of Wii games when I was back in the UK in August and fancied putting a dent in them. However, I didn't get very far, a...

Metal Gear Solid Delta - A Virtuous Mission

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Metal Gear Solid 3: Snake Eater. Subsistence. The HD and Master Collections. Snake Eater 3D. And now, Metal Gear Solid Delta: Snake Eater. Multiple ways to enjoy the greatest game ever made! I spent the last two weeks playing through Delta and, as expected, I had a wonderful time. Snake Eater remains sublime, and I only have good things to say about the remake. But not everyone shares in my enthusiasm. There has been some hand-wringing about the stylistic choices made in Delta - some touch-ups here and there, minor elements added and removed, and the effects of graphical enhancements that have rubbed people the wrong way. There has also been concern about whether Konami should be fucking with MGS, given its visionary and driving force, Hideo Kojima, is no longer involved. Ultimately, some have questioned the need to remake Snake Eater at all, especially considering a perfectly good HD remaster is widely available on modern platforms. Fair enough. Valid points, mostly. But I, the Snake ...

Mafia: The Old Country - Staying in the Car

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In twelve hours of Mafia: The Old Country, I rarely wandered off the main path. I didn't want to stray from the linear and tightly-paced narrative drive, and was content to gawk at early 1900's Sicily from my car or horse as I moved from A to B, rather than explore it properly. I adore "short", linear, narrative-driven adventures. Especially cover shooters that are written with care. Throw in a few action set pieces and a couple of turret sections and I'm in heaven! I couldn't love the Uncharted series more and I'm one of perhaps four people globally who have recently mulled a replay of The Order: 1886. These predilections explain why I decided to pick up The Old Country around launch, and why I enjoyed it so much. There's nothing groundbreaking about The Old Country's story, nor the gameplay for that matter. Local lad Enzo escapes poverty and gradually works his way up the ranks of the Torrisi Family. As his station in life improves, and he's ...

Rematch - Pass?

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Just one more game of Rematch before bed.  Kick off! I pass the ball back to our keeper. I'm not sure if that pass is automatic or if my pressing X is having any effect. Sometimes I get the points for a completed pass, sometimes I don't. Regardless, it's the best thing I do all game. It is also the last. Having rid myself of the ball, I run into space. My generic-looking footballer - tanned, styled hair, moustache; thighs like hams - works little circles around the halfway line, occasionally making an exploratory sprint into the opposition's half, before retreating back because the ball isn't coming our way. It's entirely performative. I'm not sure if I actually want the ball, but I certainly want to appear like I want the ball, and might do something useful if I do get it. Our keeper is far from convinced. His legs are unnaturally long, or at least his shorts are pulled up too high. He has big hair and a tartan hat. He's not a newbie and he's clea...

Clair Obscur: Expedition 33 - Eyes off the Clock

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I have a nasty habit of watching the clock when I play games. I'll check my playtime at the end of each session, either in game or on the console dashboard, and start to calculate how many more days, weeks or months it'll likely take for me to finish, with a bit of help from How Long to Beat. I'm hyper aware of how much time I put into games, but this awareness doesn't usually hamper my enjoyment of them. As I near what I believe to be the end, my mind starts to wander and I consider what I'll play next. I'll peruse my digital library and get something downloaded, or grab a physical copy off the shelf and prop it up somewhere near the TV, where I can see it. Now my mind and my eyes can wander. My attention is split between present and future. I start to wish the hours away, even as I enjoy the game at hand. Not with Clair Obscur: Expedition 33, though. I stopped checking the clock after just a few hours and didn't bother to line up my next game. I had no des...