Lessons From The First Half
Much like 2011, this blog is only half finished. What was meant to be a comprehensive look at some of the biggest gaming stories of a very eventful first half, is instead a much shorter glance at the last six months. There just isn't enough time in the day! So without further ado: Thus far, 2011 has taught us that..... ...if a game has been constantly delayed over the course of 13 years, there was probably a pretty good reason (Duke Nukem Forever) ...Microsoft are convinced that gamers want nothing more than to talk and gesture to their TV ...even the biggest, most sophisticated companies aren't hacker-proof, and that is something we should all be very concerned about ...its always nice to have free games (PSN Welcome Back) ...the allure of giving an existing title a current generation polish and re-release is overwhelming, and far more palatable to increasingly risk-averse publishers than a new IP or even a sequel ...if you give a demo of a game that is entirely