Spare the Stick, Spoil the Gamer
I just last night wrapped-up the main story in Batman Arkham City. The mini-sandbox was a double edge sword, as the distractions are fun and help to add layers to the universe but at the cost of the relative linearity that kept Arkham Asylum so focused and engrossing, but I loved the story and characters, and the city was as atmospheric as it was dangerous. As good as everything else was, it's the balletic yet weighty combat that is the real star, as was the case with Asylum before it. While it may be easy to jump into, it does take a while to master, but it is well worth the effort. Once you come to understand the rhythm of the smack downs, how to move fluidly between foes and how best to utilize the different moves and gadgets at your disposal, you have one of the most satisfying combat systems around. In Arkham City, each and every ruckus is full of joy, no matter how severely outnumbered you may be. Combat is central to it's ability to rise above the countless super he