Squid and Demos
The weekend before last, I took part in the final round of the Splatoon, Global Testfire demo. It was a last minute decision, and it turned out to be a wise one. Within the space of half an hour, I went from being hardly interested to completely sold on Nintendo's newest IP. I loved the simple premise, the colourful art style and cheerful presentation; the silly shooty-fun-fun made me think of Timesplitters, and you know how I feel about that series. Within half an hour of finishing the demo, I had pre-ordered a copy of Splatoon and then spent the rest of the evening googling Timesplitters 4. I can’t remember the last time a demo sold me on a game. I thought Splatoon looked like fun, but it struck me as being a little too childish and it also had the misfortune of being on the Wii U, the first console to be unplugged when I need to free up sockets behind the TV. Regardless, the demo convinced me that it is worth my time and that the Wii U should remain plugged in for th