Prince of Persia: Playing Consequence-Free
Prince of Persia 2008 is a rare thing: an action-adventure game where the player's actions are largely consequence-free. For our titular prince and his companion Elika, the stakes couldn't be higher, as they strive to bring a halt to the darkness that is enveloping the realm. Yet even as they awaken different parts of the city, and fill them with colour, the kingdom remains devoid of life. It is a carcass. With the exception of a donkey and a few guards in the opening moments, we never meet another living soul. A splash of colour and some reinvigorated flora doesn't hide the fact that this world is dead. What exactly are we saving and would it even matter if we failed? There are no game-over screens here. No resources to be lost following an ill-advised jump or a poorly-timed parry. No progress to be thrown away or limited continues to fret about. When you fail, Elika saves you. Prince of Persia is almost entirely without stakes, and some might say without challenge. Whate