Ten Years of Tokyo Game Show
Tokyo Game Show is almost here. It'll be my tenth. My first was back in 2006, when I went on one of the abysmal public days. I did the same in 2007 and 2008 before deciding that I needed a press pass, as the public are unbearable. I made some arrangements, flogged some words, and got myself in on the industry days. I've retained my pass ever since, covering the show 2009-2011, and 2016~ present. You might say I'm somewhat of a big deal. In fact, I would encourage you to do this. I love Tokyo Game Show, even when it's bad. I also really like reminiscing. So this is me reminiscing about TGS. The show has changed a lot in thirteen years. It takes up more space than it used to, but the main floor is more sparsely populated. Microsoft abandoned TGS several years ago; Level-5 disappeared and reappeared, and Square Enix doesn't party like it used to. Capcom, Sega, Koei Tecmo, Namco Bandai and Konami have all hung around, to varying degrees, and Sony is still