Tools of The Trade
I'm only five months removed from sinking 30 hours into Just Cause 2, yet I can’t for the life of me recall plot details or character names. They were so thoroughly forgettable that they barely even registered with the sizable part of my brain labelled "gaming". What I do recall, however, is how much enjoyment I got out of this very open-ended game and how it was all derived from the multiple uses of a simple, retractable grappling hook. When I say that a metal gauntlet and wire had more character and charisma than the lead, I’m not just trying to belittle our protagonist in black (I still can’t remember his bloody name). The grappling hook was the key to getting the most out of JC2 and without it the game would have failed spectacularly. Sticking to anything, it affords complete freedom of movement, never once wrenching arm from socket and allowing the player to paint chaos across the blank canvas that is the island state of Panau. I don't know about you, but bet