Death Stranding: Questions at the Half-way Point
Death Stranding is a game about delivering packages. The glorious monotony is interrupted be the occasional flourish of extreme weirdness, but mostly it's about getting a box from A to B, under duress. Death Stranding has no business being as entertaining as it is. I'm consumed by post-apocalyptic logistics. Weighing speed against volume, planning out optimal routes, deciding whether to travel on foot or by vehicle; considering where the dead might lurk and fuck with my schedule. I'm twenty hours in and I love it. But like any good Kojima game, Death Stranding is full of plot points and features that make zero sense. We've long wondered why the massive eagles didn't fly the hobbits to Mordor, and why the survivors continued to follow TV's Rick Grimes for several years. Likewise, we must now contemplate why Death Stranding's inhabitants didn't just dissolve corpses in acid instead of cremating them and attracting floaty, oil corpses. I have man