Posts

Showing posts from 2025

Derrick Coleman is Massively OP

Image
The rosters in NBA Street Vol. 2 are based on the 2002-2003 NBA season. That year, Derrick Coleman, nearing the end of his career, averaged 9.4 points per game. He was a serviceable role player on an above-average Philadelphia 76ers team that was built around the dynamic Allen Iverson.  That same Allen Iverson stars for the 76ers in NBA Street and he has the skill-set to shine on the asphalt: speed, agility, explosiveness, a killer crossover and a nice headband. Yet it has been his older, slower, less dexterous teammate who has been making my life miserable in perhaps the greatest NBA game ever made. An ankle-shattering crossover, then a step-back 3-pointer. A between-the-legs, 360 windmill dunk on my entire team. A block at one end followed by a tomahawk jam at the other, where his knees grazed the top of the backboard. Time and time again, Derrick Coleman has delivered well above reasonable expectation and foiled my attempts to beat the Sixers. As I mentioned a couple of weeks ag...

The Nintendo Switch 2 Direct

Image
I love a proper console reveal and all the shared excitement it brings. Games, hardware features and specs, a price, and at last a launch date for all of us to look forward to. A new console made real. Last night's excitement was almost too much for me, and I was thoroughly knackered by the end of the Direct. I was mentally exhausted from attempting to parse all the new details while also balancing multiple online conversations with different groups of friends, as well as hosting the dialogue in my head that sometimes spills out here. Two hours after the Direct had finished and I was still squinting at my phone, tucked up in bed but unable to sleep, trying to digest all the news and gather my thoughts. I had hoped to blog about the Direct as it happened, but I quickly abandoned that idea. However, I did leave some notes, which survive here as mini-headlines that I fleshed out this morning. Switch 2, June 5th. Let's have it. There's a cow on a scooter!  Mario Kart World will...

I've Got the PlayStation 2 Out

Image
We had a mid-week public holiday last week. They're nice, mid-week holidays, but they're also a bit useless. You're not going to get up to anything too exciting, or travel too far afield, with just 24 hours sandwiched between regular workdays. I think they're best spent at home. Go to bed a little later than usual the evening before - an extra 30 minutes of Dragon Age: The Veilguard - tackle a few chores on the day to slightly free up the weekend, bake something; go for a daytime jog. Or, as I decided to do, get the PlayStation 2 out.  A week later, and I have yet to put it back away. I've bought a handful of PS1 and PS2 games the last couple of months but have been putting off trying them. I just didn't fancy going through the whole rigmarole of unpacking the PS2 and getting it hooked up to the monitor, especially as I didn't know whether it would still work or not. I'd plugged it in a couple of times last year and found it to be increasingly unreliable...

It is February and I Have Played Some Video Games

Image
I keep a record of the games I play. It lives on my phone in the Notes app.  It's nothing fancy. No pictures, no sentences; not even scores. Just a plain text note, littered with spelling errors as well as abbreviations that'll only make sense to me.  I love to add a new entry and spend time scrolling through it, mumbling things to myself like "Oh yeah, I played that", "I liked that", "I didn't like that" and "Is that how you spell Veilguard?" It's a simple yet effective solution to tracking my games-played and seeing how my year is shaping up. Despite only being a month and a half into 2025, my list for this year is already looking pretty good. It's got a bit of this, a bit of that. With no big new release to focus on, I've been switching between multiple games, some old and some new, getting through backlogs and revisiting favourites. I've felt very productive, pressing my buttons and rolling credits.  The next fortn...

Gitaroo Man Lives - Overcoming a Skill Issue

Image
I needed to focus.  The final stage of Gitaroo Man Lives required my full and undivided attention. Without it, I had no chance of seeing the final credits. A dozen previous attempts had been thwarted by a variety of maladies including, but not limited to: thumb cramp, screen glare, itchy face, an unresponsive circle button, a general lack of rhythm, and people trying to talk to me. I needed to be left alone so that I could focus. So I grabbed my headphones, mumbled something to my family about needing to do a thing upstairs, and retreated to a quiet corner of the spare room. I closed the door, drew the curtains, rolled up my sleeves and decided that I would not emerge until I was victorious.  Twenty minutes, and another dozen or so attempts later, and the credits rolled. I had done it! I had beaten Gitaroo Man Lives, a game that I both loved and loathed, depending on my performance. Just in case you don't know: Gitaroo Man Lives!, or Gitaroo Man Live! in Japan, is a 2006 PSP p...

Nintendo Bit Generations - Simple Pleasures

Image
If I could travel back to 2006, I'd buy the full set of Bit Generations games on the Game Boy Advance. Twice. I'd also grab that Sega Wondermega that sat in Akihabara Trader's cabinet for ages. I'd probably try to prevent some wars or whatever too. The Bit Generations series was once far more reasonably priced than it is now. Accessible for even the most cash-strapped of GBA owner. You'd spot them straight away when you entered any well-stocked store, with their distinctive form factor and simplistic but eye-catching cover art. I remember them well, but knew them by sight only.  As I'm writing this post, it dawns on me that I'm likely describing new copies, or at the very least newly-used. They were launched exclusively in Japan in July 2006, which was my first summer living here. I am remembering, or misremembering, old games before they were old, otherwise known as new games. Oddly, it feels like they were always "retro"; a throwback at launch. E...