Dragons Over Inaba
If we ignore Lollipop Chainsaw, something that I'm very keen to do,
then I've played only two games so far this year: Dragon's Dogma and Persona 4
Golden. Capcom's action RPG has dominated the TV while P4G has provided
entertainment both home and away. I've sunk over 70 hours into this time
consuming pair in the last two months; I finished Dragon's Dogma the night
before last night but am still busy in Persona land, increasing my popularity
and preventing people from falling into TVs.
Thanks to price issues and Post Office thievery, my
Dragon's Dogma experience was long delayed. By the time I had a copy, it was
already December and my summertime enthusiasm had waned. However, my wife jumped
straight in and has been recommending it ever since. I eventually heeded her advice, and dedicated
the last month or so to angry ogres and fantasy beards.
Despite wearing its influences on its sleeve, Dragon's
Dogma is a relatively unique and memorable experience; I can guarantee that
you've never played a fantasy, action RPG with a theme tune from Japanese
rockers B'z! Rock music aside, combat is DD's greatest strength.
Various enemies roam this picturesque but relatively compact open-world, from
giant Chimera to lesser Goblins. It’s not always possible to gauge the strength
of these creatures before you engage, though the ability to save almost
anywhere makes reckless charges less of a risky proposition. Loot is plentiful,
the leveling system relatively straightforward and the varied classes make for
very different experiences. As a Strider, I could switch effortlessly from
ranged, bow attacks - archery is supremely satisfying - to my dual blades,
charging in with a view to mounting bigger foes and hacking them to pieces.
Your party consists of three companions, known as Pawns.
Your main pawn is your own creation, and may be employed by other human players,
via the Rift server (my lovable comrade is a level forty-something mage by the
name of Cassandra). While they will never leave your side, their likeness may
aid other arisen, and will gain items and knowledge to benefit your own quest.
This is a great system, and one that adds a very Japanese, detached form of
social interaction to what otherwise would have been a very lonely game. The
other half of your ever changing party is made up of pawns created by other
players, which you select from the Rift. My favourites included a hulking male
warrior named Elizabeth, a Big Boss lookalike and my wife's high-level
companion, Vivi, who proved invaluable.
Although you cannot directly control their actions, you
can bark out basic orders as well as shape the personality and traits of your
lead pawn. For the most part, they'll act intelligently, but sometimes they'll
go a bit wrong in the head, more interested in collecting rocks than seeking
out the next enemy or refusing to heal themselves at a critical moment. They
soon learn their lesson, however, once you pick them up and throw them off a
cliff, which is something that never gets old.
While the combat soars, the story barely registers. Your
role as world protector and dragon slayer is established at the outset, but the
vast majority of the game sees you bouncing between missions that appear unrelated
to your overall goal of murdering an oversized lizard. The narrative did come
together towards the end, before finally going a bit mental, in a good way,
during the final stretch. After thirty hours of pawn pimping and goblin
genocide, I reached a wonderfully bizarre and obtuse finale which followed an
ending that wasn't really an ending at all. The end game game was probably my
favourite part of the game game, with its focus on mini-bosses, looting and
free-falling.
I can't remember the last time I played a debut as
ambitious as Dragon's Dogma. While it doesn't get everything right, it remains
interesting throughout and I look forward to Capcom's continuation of the
series. I'm not sure if I need the forthcoming expansion, Dark Arisen, as I
still have more than enough left to keep me busy throughout a second
playthrough, but the prospect of a next generation follow-up is certainly
intriguing. Whether that sequel is Deep Down, a "DD" fantasy
romp revealed at last month's PlayStation 4 press conference, is yet to be
seen.
When I haven't been playing Dragon's Dogma, I've been
busying myself with Persona 4 Golden on the Vita. My thoughts on the game
haven't changed all that much since I last wrote about it at the end of January.
The characters and narrative are exemplar, and I'm still surprised by how much
I've enjoyed the high school setting, which was something that put me off
initially. I really enjoy the characters, especially Kanji, and find the chemistry
and relationship between them to be believable and endearing.
I haven't been playing P4G quite as religiously of late,
partly due to the distraction of Dragon's Dogma, but also because it has started
to drag it's heels. The school summer holidays were far too quiet and clearing
the Void Quest dungeon required some concentrated grinding. To say that dungeon
crawling is not P4G's strongest suit would be an understatement. I'm also
concerned that I may have another 30+ hours to go before the end, when I'd much
prefer more immediate closure. Persona 4 Golden is inspired and, if it ended
now, would rank as an all-time-favourite handheld game, but I’m concerned that
it's going to drag on and on and begin to outstay its welcome.
Person 4 Golden and Dragon's Dogma perfectly complement
one another, able to compensate for each other’s deficiencies. DD has provided
the gameplay and combat thrills, while Persona has sated my thirst for coherent
narrative and likable characters. Together they have thoroughly dominated my
gaming in 2013, at the expense of newer titles. I'd prefer to have experienced
a wider sample of games through the first quarter, though I haven't really felt
any great desire to play any of the latest new releases of note (DmC, Ni No Kuni,
Dead Space 3, Tomb Raider etc.). I started playing Metal Gear Rising last
night, but it took all of twenty minutes before I was pining for Cassandra, meetings
at Junes and, of course, B’z. Mostly B'z.
After playing the demo, I found DD far to similar to Dark Souls and Skyrim, maybe it was because I was currently playing those at the time. Now that I haven't really touched those two in some time and after reading your blog I've found new interest in DD, however, the first thing I must do when I get the money is pick up the new Tomb Raider. I'm far more interested in playing that over DD.
ReplyDeleteIf Deep Down does indeed turn out to be a sequel to DD, I'd be more inclined to pick it up that much sooner. Deep Down caught my eye but I'd like to know more about it before I do in fact decide whether I'm going to pick it up or not
If you get the opportunity, I'd definitely recommend giving DD a go. You might be better off waiting for the Dark Arisen expansion though, as I believe it has the whole game on the disc. Should be relatively cheap too.
DeleteI think I'll probably pick up Tomb Raider in a couple of months. Would definitely like to play it, but not in any huge rush. Once I've finished Metal Gear Rising, which I'm not enjoying, it's on to the Skyrim DLC. Then, maybe, Tomb Raider.
Cheers
I liked Dragon's Dogma but wasn't really happy with my character so I decided to start over. Problem is that I haven't touched it since. Wasn't in the mood to play the first ten or so hours over again. Enough time has passed that I should probably give it another go.
ReplyDeleteOn a break from Persona 4 right now. Got tired of grinding. The dungeons are getting really boring. I wish Atlus would make a Persona game with just the social aspects.
Both are good games though.
On a side note. I was cleaning/reorganizing my bookshelf and came across your brothers book and was wondering if he was working on anything new. Really enjoyed it and was just curious.
Definitely check out my Cassandra if you get a chance. She's ever so friendly, though she does like to die a lot!
DeleteMy brother has a couple of writing projects on the go, but still waiting to hear back on a second book. I'm glad you enjoyed Noughties!
Cheers