E3 2012: Look on the Bright Side
I enjoyed spending the last week wallowing in E3 negativity.
I would have preferred a bevy of Vita games, Timesplitters 4 and a western
bound Yakuza 5, but I knew that we almost never get what we want from E3. So I
settled on making the most of the disappointment, and what a disappointment it
was. Twitter gave off a collective, week long sigh and websites big and small bemoaned
a lack of innovation and three days wasted on overly familiar games. Some high
profile sites even questioned the necessity of E3 in a culture of all-year-round
video game announcements.
This final, E3 2012 write-up was originally intended as a
do-over post, where I’d speculate on which companies would benefit most from
having another crack at E3, as I did last year.
I soon realised that almost all of them would welcome an E3 mulligan and that
I'd struggle to keep such a post below 5000 words. So instead of dwelling on
the countless missteps, I thought I'd highlight some of the positives from the
E3 that we all loved to hate.
Motion Controls in
a Supporting Role
Last year's press conferences were dominated by motion
controls. Sony was keen to show off the PS Move and Microsoft did their best to ensure that we were sick and tired of Kinect by dinner time.
This year, motion controls took a secondary role, appearing in only one or two
stage demos. Even Nintendo made very little fuss about the motion capabilities
of their brand new Wii U pad. Microsoft still see Kinect as a big part of the
360 experience, but PS Move appears to have been relegated to an afterthought,
which is where it belongs until Sony and third parties find more convincing and
innovative uses of their magic wand.
The Rise of
Ubisoft
With Activision beginning to fade and EA playing the part
of America's most hated company, Ubisoft seized the opportunity to shine. They
had by far the best E3 of any of the big publishers, offering follow-ups to
established franchises (Assassin's Creed, Far Cry, and Splinter Cell), critical
darlings (Rayman) and new IPs (Watch Dogs and ZombiiU). Come 2014, we’ll probably
be cursing the French studio for their sixth Assassin’s Creed in as many years
or for giving us Rayman: Modern Warfare, but for now it's good to see Ubisoft
challenging the established elite and taking necessary risks.
Rising
Expectations
Metal Gear Solid Rising: Revengeance looks like fun. Not
continuation of the Metal Gear canon fun, but fun nonetheless. The E3 trailer
showed a game that is clearly far more Bayonetta and Vanquish than it is Snake
Eater, but then who needs stealth, camouflage and lengthy monologues when you
can slice up a helicopter with a sword? A full 24 hours before blades became
the new dubstep, I found myself rewinding the trailer just to watch Raiden
slice through a stone pillar to reach the guard on the other side like it were
a column of ripe watermelons, or any other fruit for that matter. Despite my initial concerns, I have
successfully talked myself into Metal Gear Platinum.
Taking Their Time
While it was disheartening to see Microsoft struggle to
justify another year or two of current generation hardware, MS and Sony’s
silence regarding the next generation is encouraging for those of us who bought
into promises of an 8-10 year console cycle. Both companies are determined to
wring every last bit of potential from their current hardware, providing the
customer with unprecedented value; the days of the three year Saturn and four year
Xbox are thankfully a thing of the past. The pessimist in me realises that both
companies are probably just waiting for Nintendo to crash and burn with the Wii
U before revealing their hand, but I'm encouraged that my PS3 has at least
another year or two before it becomes yesterday's news, even if its twilight
years will feature Wonderbook and Super Smash Sony.
Animal x City
It'll probably be far too quirky for its own good and may
verge on being a bit shit, but that won't temper my enthusiasm for Sony's Tokyo
Jungle. At E3, Sony almost forgot to announce that their survival action game
will be heading West in the foreseeable future. In a sea of tits, machine guns
and homicidal protagonists, Tokyo Jungle stands out as something truly unique;
it is the only place you can put a baseball cap on a beagle or make an elephant
on roller skates fight a velociraptor without fear of legal action.
Peter Molyneux
He may no longer be with Lionhead, but Peter Molyneux would
not let an E3 pass without making headlines. He announced his latest
game/experiment, Curiosity, which will see players chipping away at a cube with
a chisel, with the individual who makes the final crack being the only player able
to see what is inside. The point to all this is that Peter wants to see how
news of the final contents will spread; a social experiment of sorts. DLC will
come in the form of increasingly powerful chisels including a one-off, diamond
tool priced at £50,000! According to Peter "This is not a money-making
exercise; it is a test about the psychology of monetisation." Peter Molyneux
is science and I'm glad to see a change of environment has not lessened his
ability to entertain.
I seriously thought the part about Peter Molyneux was a joke. After reading it I decided to give Google a go only to discover it wasn't. Wow! That is one of the dumbest ideas for a game I have ever heard. $77,000 for DLC? The bad part is somebody will probably buy it and every game after that will have some form of it.
ReplyDeleteThe games industry would be far less interesting without Peter Molyneux. It will be interesting to see if anyone goes for that DLC. I'm saving up!
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